All postsEXPLORE TOPIC

#video games

No really, what happened?

I think if you'd asked me even a year and a half ago what I thought of soulslikes, I probably would've cursed Blighttown, felt bad about myself for my inadequacies, and sent you on your way. But after a full round of Miyazaki's Cruelest Trials and some other genre highlights such as Lies of P, Jedi Survivor, and Another Crab's Treasure, I think I'm too far gone.

It's not that I crave Fromsoft's punishing difficulty or even that it's my favorite genre of game, though I'd say Bloodborne is now among my all-time favorites of any genre. But something keeps me coming back to the satisfying combat and magical feeling of a hard-won victory. Beating a boss like the Dancer of the Boreal Valley or Marge, the Fell Homer (a dastardly guy made worse by how early you have to fight him) after way too many tries is simply one of the best rushes that a video game can give you.

When you fully "get" a boss, dodging and blocking at the right moment, attacking effectively — you might not even take damage at all, and you start to understand the old saw of "Dark Souls is a rhythm game."

On an intellectual level, thinking about these games, they're admirable for not being anything else. Maybe Naughty Dog would rather their games be movies (Uncharted was a passable movie despite Marky Mark, and HBO's The Last of Us is excellent). Maybe Suda51 loves meta-commentary about games more than actually making games. Hidetaka Miyazaki and co., on the other hand, have created a kind of game that can only be a game. The story is emergent based on the items and characters you find. The paths you take determine the world's progression. But what I think about most of all is that the mechanics are simple. Not "easy," mind you. Simple.

Skill trees, character classes, multiple kinds of currencies, minigames, superfluous collectibles, overblown cosmetics, quest markers, databases of enemy info, in-app purchases — get 'em outta here! Even your currency and XP are the same thing.

Obviously you put your scores where you want them, which influences your weapon choices and ways of fighting. And there are quests, as inscrutable as they might sometimes be. But at the end of the day, you hit things, you get stronger, you die, and you repeat. That's refreshing!

Some contrast. Hideo Kojima, wannabe Hollywood auteur and inventor of the stealth mechanic, has made a very successful pair of games where the open-world task of "getting from one place to another" is the entire game, with a side of inventory management. It's like the yin to Suda's "completely empty town" yang in No More Heroes. Just when I think I get the hang of Death Stranding's numerous controls, mechanics, and things to remember, another three or fourteen get put on the pile. I struggled for a while, then Lies of P was a PS Online game of the month and it was all over. Before that I tried Star Wars Outlaws, where the futility of fetch quests and the abundance of markers (insert Ubisoft joke here) made me feel aimless and listless... and suddenly Bloodborne was on sale.

Maybe these are dumb games. Maybe you're not moved by un-cancelable attacks, mumbly British-accented NPCs, or endlessly bleak environments with clever shortcuts. But soulslikes are an elegant kind of dumb, a precise and carefully-honed brick in a world of games that want to be complicated and thingamabobs — and I will continue to come back to them.

Discuss

Games lately, new year 2025 edition

Here's what I've been mashing my thumbs to for the past few months.

Astro Bot

It's fun. Lots of great little details and a wealth of new mechanics that come and go only once. I can't help but think all the editors of PlayStation-centric sites that called this "game of the year" do not own Nintendos and have never played Mario Odyssey. Still, it's nice to see something like this on PS5. They can't all be grit and despair.

Silent Hill 2 Remake

Speaking of. So much has been said about this game. Pick a dozen other famous titles of and the writing on them combined wouldn't equal the ink given to Silent Hill 2. I read a whole damn book about it. So there's not much that I can add. It's just a great synthesis of storytelling and gameplay throughout, and it's an achievement for so many reasons. It's stressful, it's depressing, the protagonist is not at all likable, combat is terrible — and all of these are intentional. David Lynch, Francis Bacon, or Crime and Punishment are not the ingredients of a typical game, but that's why it's stood up for so long.

Layers of Fear

This is a short walking simulator in the vein of Gone Home or What Remains of Edith Finch, and it's a sad mystery like those, but it's creepy and loaded with jump scares. Was it Bloober Team's audition to be the Silent Hill 2 remake studio? I don't know, but there is a huge amount of influence from SH, just as Bloober went on to add their own stamp to the remake. Worth a few bucks and a few hours for sure.

Control

Man this game was a blast. It oozes style. The "mid-century modern but just a little off" aesthetic of the sets reminded me of the Legion TV show, and the story is surreal, scary, and funny. It's getting on in age but I am still hesitant to talk about my favorite moments for fear of spoiling anyone who hasn't played it. Control's creators describe it as "weird fiction" but in video game form, and I think that's apt. There are shades of Lovecraft, Cronenberg, Lynch, China Mieville, Jason Pargin, and the SCP Project — but none of those have cool psychic combat.

Alan Wake

I got the much-loved sequel super cheap and it's related to Control, so it seemed like a thing I needed to do. But it didn't do much for me. Unfortunately, as a protagonist Alan Wake isn't much more likable than James Sunderland, but at least in Silent Hill punishing James was the point.

Ninja Turtles: Splintered Fate

We consume a lot of Ninja Turtle stuff around here. My daughter is obsessed. We've seen the full run of the 2012 series, Rise of the TMNT, plus Mutant Mayhem numerous times and a good chunk of the original series. Of course, she must never know that there was a live action movie in the early 90s.

Splintered Fate is basically Hades but with TMNT instead of Greek gods. If you understand that and it sounds good to you, play it.

Discuss

What am I playing?

I do get the occasional time to play video games. Here's what I've been into the past few months.

The Legend of Zelda: Echoes of Wisdom

The promise of a top-down, somewhat linear Zelda with all of the flexibility of Tears of the Kingdom is borderline irresistible, and then it’s executed in a cute Link’s Awakening style. Plus you get to be Zelda. Resist it, I dare you!! I couldn’t. It was not super long and it was a lot of fun, though the Echo menu got really long and unwieldy by the end.

Star Wars: Jedi Survivor

I can see why it got so much love. It’s everything the first game was and a bit more. More force powers, more lightsaber stances, horse(ish) riding, and flying on bats. Yet again, you guide Cal through some amazingly designed landscapes and ancient ruins that really put you in Star Wars. The story is not all that hopeful — it made me think of Empire or even Rogue One. Suffice to say, the Empire is bad. Even if the stormtroopers’ dialog is still funny. Maybe this game's greatest achievement is getting me excited about something Star-Wars-related in 2024.

Dragon’s Dogma II

I bought the first one on sale for Switch at around $5. It’s borderline impossible to say a game of its scope isn’t worth 5 bucks. I didn’t pay full price for this one either, but it was definitely more than that. I haven’t been as taken by it yet — there’s a lot of the inventory and party management stuff that gets old about RPGs to me, same as the first one. But it’s a great looking game and the combat (and gore level) is pretty unique among action RPGs. I’m gonna try to give it a fair shake.

Hades

I’ve never gotten too into roguelikes. If I want to beat my head against a wall repeatedly, I’ll just go straight to Fromsoft. But I loved every previous Supergiant game and there’s barely ever a bad word spoken about this one. So when it was $10 for Switch I grabbed it. Sure enough, it’s a treat. Portable is the perfect platform because you can just pick it up, do a run, and be done. But it’s dangerous: It’s pretty easy to keep saying “Just one more run” way past your intended time. Beats doomscrolling, though.

Baldur’s Gate III

This one’s tough because I love D&D and Forgotten Realms. I love the idea of a mind flayer-centric story. And I love that I can play a Githyanki main character (which I am). It’s deeply customizable and flexible, the turn based combat is some of the best around, and the story and characters really keep getting better as you go. But I don’t love it. At every turn I’m reminded that I’m playing alone — in a game based on something that has very long-held social associations for me. D&D by oneself is maybe just not something I’m into. And frankly, I’m also not that excited to discover when the penis customization becomes relevant.

Discuss

Horizon Zero Dawn

After undertaking a ridiculous repair job on our "new" Playstation 4, the logical choice was to start playing a game. Not sure what actually got me looking at Horizon Zero Dawn, but it's one of the more fun titles I've played in a while. I decided after almost 300 hours that I was done with Tears of the Kingdom so I did the final boss and didn't look back. So you'd think I might be done with swords-and-bows open world post-apocalyptic fantasy stuff. Yet I picked it up for $10 and it is a blast. Great stealth, fun combat, solid voice acting, and a mystery to unravel. There's a post-apocalyptic melancholy to the whole thing but it's shot through with humor too.

Looking forward to getting the sequel on sale, though for some reason the DLC is only on PS5. Get a PS5? No thanks! I will be giving that $500 to my daughter's preschool for approximately 17 minutes of child care.

Discuss

Entering the last console generation the hard way

My son's friend just straight up gave him a Playstation 4 a few weeks back. I have no idea what the circumstances are in which you have too many PS4s, but there we are.

Unfortunately, it had been in storage for a while and someone had attempted a repair on it (for what? I don't know). So after buying a couple $5 games we found the CD drive just didn't want to work. I'm not the biggest fan of digital games because of course you don't actually own them, not to mention the drive sounds like it's gonna take off even if there's no disc in it.

So I did what any insane person would do: I ordered a drive from iFixit, a site with a 40%-complete tutorial on how to replace it. Turns out, the actual method for replacing the optical drive in a PS4 Slim is "just take the whole god damn console apart." That quarter inch of thickness saved over the standard model comes at the expense of modularity.

Taking the thing apart

I also replaced the spinning 500GB hard drive with a 1TB SSD, which was no big deal — there's a sled that can be loosened with a single screw and any SATA laptop drive can be plugged right in.

Overall... significantly harder than upgrading a PC. But now we have a working PS4 and have been diving into Spider-Man (him) and Horizon: Zero Dawn (me), all for about $50 and some stressful tiny screw replacement.

Discuss

Witchin'

Partially because there have been vast swathes of my life that went un-gamed, and partially because I have only kept a nintendo console around for quite a few years now, I tend to get into games late. My latest to finally add to the pile was The Witcher III: Wild Hunt, the main storyline of which I finished today, probably prematurely due to a week of being sick.

Openness

Holy shit it's a lot of game. And unlike Skyrim, you can go just about anywhere. Nobody climbs like Link, but Geralt does a good job of getting around territory. At least until he dies of falling from any height greater than 6 feet.

Combat

Like most 3d action RPGs, you can either parry or dodge-and-roll your way through combat. And as with all the rest, I take the latter path (arguably blocking is better since a perfect parry almost always gets you a nice opening — probably just one of the many reasons I'm shit at Souls). But either way the combat is a lot of fun. Much like Link's runes or a weapon/destruction hybrid build in Skyrim, the weapon and magic combo is really satisfying and gives combat a lot of variety. Geralt is a little slower to act than say, Link, but you get his timing down and you feel unstoppable.

Using mechanics to tell the story

I really think one the bar to hit here is Nier: Automata, but W3 does a great job sporadically. Playing as Ciri in flashback (or her supremely overpowered moment near the end, one-hitting wild hunt warriors) is a fun mix-up that lets you "live" the story a bit more. With a few exceptions, I have very little idea what the dialog options did to my playthrough and that's kinda cool. I guess it's a choice-mechanic equivalent of the open world.

Bummers

Like I said, something about the linear story that's very cleverly woven into an open-world game left me feeling "done" when it resolved. And I know there's a lot more there I haven't done.

Load times are really unfortunate, at least on the Switch. In story-heavy sections, there's a lot of it. Fast travel feels not all that fast when you can sometimes ride your horse there faster.

Frame rate is not great. Automata is a newer game that feels really intensive, but it rarely got herky-jerky. When it rains in a busy place like Novigrad (which is often), Geralt starts doing the robot. Weirder and more distracting is the crappy framerate in some cut scenes. In a game with so many of them, it's unfortunate.

None of this impeding me enjoying the shit out of it. Even the fall damage thing, because I laughed my ass off every time Geralt died by tripping over a rock.

Discuss